Part 58: Fixing a Door
Music: Creeping Shadow
I know I said that the rest of the room isn't important, but let's examine them anyway.

Square table The corners of this table looks like they've been banged into the walls a few too many times.
Round table] This table has more scratches than one of my jazz records.
Curtains There are some faded curtains hanging over by the window.


That's an obvious hint to what we're supposed to do. Which is why I didn't examine this room last update.
Chairs A couple of chairs are stacked together next to the tables.



Wall behind sofa There are stains all over the wall.
Sofa I'd search the sofa for spare change, but I expect all I'd find is dust.
Bed Just touching the bed sends a cloud of dust into the air.
Curtains The curtains have been drawn completely closed and are blocking out the light.

It's interesting how the people down there are like cardboard, just like the people we see on the map screen.


Tissue holder I guess nobody comes here to restock the toilet paper.
Toilet I'm not sure what all that black stuff is on the toilet, but I sure hope no human made it.

Faucet The taps can remain unturned for now.
Bathtub The bathtub's pretty mouldy. I'm guessing it used to actually be white all over...


Dresser This dresser's in desperate need of some attention from a feather duster.

Doorknob The doorknob has fallen onto the carpet.

Zoomed-in doorknob


I didn't actually show the doorknob last update, but you could probably infer from Kyle saying that the doorknob has fallen that it'd be somewhere in the room.
Stool This stool's been left on the floor. Hope no one trips over it. There's a hole in the material.
Lamp There's a big lamp lying broken on the floor.
That's the knocked-over lamp Dylan mentioned. Seems like he didn't even bother putting it back up

Before we actually try going out, though, let's take a look at our new items.
Music: Sobering Dream

This will say $6 if we didn't sell the snow globe. I don't think it actually changes anything else.



And while we're at it...


Oh hi, Mila!


Knock I could knock a thousand times. Nobody would answer.
Knob


Let's see what the thread suggested we should do.
Mraagvpeine posted:
Don't we have a doorknob kit or something?
Well, we did, but not anymore. Kyle tossed it along with every other goods back into the box after we finish Ed's task.
What we actually have to do is hinted by the open curtains. And the reason Kyle went up here in the first place.
Switch


We're in a minigame by interacting with a light switch. I think it's obvious what we need to do.


Well, what did you expect would happen? That the lights would suddenly fizzle out and explode?

Anyway, we flip the switch again. It's not like we can do anything else here.








Oh look, Dylan actually bothered to rescue us. This just supports my theory that the "Kyle trapped" Game Over is just Kyle being impatient.


Music: Ace of Diamonds










Obviously Kyle won't give the doorknob if we didn't pick it up.


Dylan and I leave room 405.



And then Dylan leaves and we're left alone, unable to go back to Room 405.
But what if, instead of us being rescued by a handyman, we try being a handyman ourselves instead?

Use doorknob on door


This one is simple, even if it is more complicated than just flipping the switch multiple times. First we have to move and rotate the doorknob in order to align it properly.

Make sure to align the indentation near the diamond properly. After that, we just have to move the door and the doorknob close together, just like how we moved Kyle's face closer to Mila's mouth in order to make her talk. That sounds REALLY wrong when it's put that way.

If you don't remember (or never read Hotel Dusk), we do that by closing the DS lid. I'm pretty sure this is the first time we've done that in this game.

Music: Creeping Shadow
Music: Sorrowful Nightfall
And now we're outside and able to go back into Room 405 whenever we please. I don't remember if Dylan actually locks it later, though.
With nothing more to do on the fourth floor, we go outside.
*beeping sound*


Music: Overstepped Memory
On the second floor, we meet someone we all know



All right, let's talk to Tony and hope he doesn't punch us for the fifth time. We could walk past him, but he'll still talk to us.
Music: Shadowy Men






This is what I mean by "probably 2 lines from the tenants we did business with/pissed off". I won't show the lines for the other result because





Smile all you like, the answer's no




Tony's improving!






(Hot chick? Someone came to my room?)

Music: Gusty Town

Show 1967 hotel photo
